Post by |AoD|CorpseSquatch on Oct 31, 2014 18:18:51 GMT -6
Hatred is an upcoming shooter video game developed by Destructive Creations and scheduled for release in 2015 on Microsoft Windows. The player-character is a mass-killing villain who hates humanity and begins a "genocidal crusade" to kill innocent civilians and police officers. The developer described Hatred 's as a reaction to video game aesthetic trends such as political correctness, politeness, vivid color, and games as art. The game's October 2014 announcement trailer was characterized as "controversial" by multiple video game bloggers.
Hatred is the first game by Destructive Creations, a video game developer based in Gliwice, Poland. Most of their staff formerly worked at another Polish developer, The Farm 51.
Destructive Creations announced Hatred on October 16, 2014, with a trailer that multiple video game journalists described as "controversial". The developer described Hatred as a reaction to a trend of political correctness in video games, and sought to make a game that eschewed politeness, colorfulness, and games as art. In this way, they also sought to make a game that recalled the industry's history as " a rebellious medium" and surface-level entertainment with no insertion of "any fake philosophy". While the trailer was intended to be provocative, Destructive Creations CEO Jarosław Zieliński did not anticipate the magnitude of the reaction and supportive fan mail. He added that he did not think the trailer crossed a moral boundary, and that those who disagreed could choose to not play it. The game uses the Unreal Engine 4 game engine and Nvidia PhysX physics. The Unreal logo was removed from the trailer at the request of Unreal developer Epic Games.
Hatred is scheduled for release in Q2 2015 on Microsoft Windows. They chose the single platform due to the team's small size, and hope to distribute the game through Steam and GOG.com if allowed.
Several video game press outlets responded to the game's announcement trailer, particularly in condemnation of its "portrayal of wanton violence". Polygon 's Colin Campbell wrote that they responded to the press release "with genuine revulsion". They described the trailer as "grisly", "extremely violent, and very tacky". PC Magazine 's David Murphy wrote to "get ready for the backlash about the ultra-violent shooter ... if this game is ever released". He compared the game to Manhunt, Postal, and Mortal Kombat—other video games once considered controversial for their amount of violence—and felt that Hatred "will generate just as much controversy". The trailer attracted defense of the game's right to freedom of expression, but Polygon reported that no outlet requested censorship of the game. While some noted that the player had just as much capacity to kill innocents in game series such as Grand Theft Auto or Fallout, Forbes noted that those games penalized such actions in ways Hatred did not, as violence was "literally ... the entire content of the game". Mike Splechta of GameZone questioned the game's timing and how it could become the "next scapegoat" in a climate that already held video games responsible for school shootings and other violence. Polygon 's Ben Kuchera wrote that the trailer was a "rhetorical failure" in that it attempted to shock viewers, but ultimately reflected juvenile attention-seeking reminiscent of the Slipknot-style, 1990s "shock culture" aesthetic. In response, Destructive Creations' CEO felt that the trailer's "so called 'shock tactic' [did] its job very well", and added that the industry reaction to the trailer reflected the political correctness—"the way we are told and taught to think"—against which the game rebelled. When questioned about an affiliation between the company and the Polish anti-Islamic organization Polska Liga Obrony based on a public Facebook Like, Destructive Creations responded that they did not support the organization, were against "totalitarian ideologies", and appreciated the publicity despite its malevolence.
I'd like to hear some feedback on this, but then again no one logs in here anymore... so I guess I'm wasting my breath.